F1® Manager 2022 – Patch Notes
Game Update

F1® Manager 2022 – Patch Notes

Welcome to the patch notes hub for F1® Manager 2022! Here, we'll share any patch notes and additional key information for any post-launch updates added to the game.

If you would like to report anything you're experiencing in F1® Manager 2022, please use our dedicated reporting area and provide the required information, so our team can investigate.

 

Update 1.8

Now available on all platforms across PC, Xbox, and PlayStation.

Gameplay 

  • Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types 
  • Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required 
  • Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams 
  • Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race 
  • Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’  
  • Improvements to AI strategic behaviour during wet weather conditions 
  • Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits 
  • Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2 
  • Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display 
  • Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed) 

General Stability 

  • Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types 
  • Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View 
  • Fixed multiple reported soft-locks and progress blockers in the tutorial sequence 

Drivers & Staff 

  • Multiple corrections made to staff information, including age and accompanying photos
  • Fixed an issue where drivers would remain in a bookmarked slot after retiring 

Achievements & Trophies 

  • Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8 

Cars 

  • Fixed a small hole in the car model for several cars 

Cinematics 

  • Fixed an issue where tyres would sometimes appear duplicated in cutscenes
  • Stopped instances of rain passing through the ceilings of pit buildings
  • Fixed a soft-lock when opening the Options menu during some cutscenes 
  • Reduced instances of major garage reactions to minor race incidents, such as a car running wide 

Circuits 

  • Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19 

Facilities 

  • Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs  

Pit Stops 

  • Resolved an issue where unattached tyres would appear in pit lane 
  • Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops 

Steam 

  • Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
  • Resolved issue causing the game to launch Steam VR when a VR headset is connected 
     

Update 1.6

Now available on all platforms across PC, Xbox, and PlayStation.

AI

  • Further adjustments to AI teams’ behaviour when signing reserve drivers

Cars

  • Fixed Alpha Tauri livery appearing offset from car body
  • Fixed issue with livery appearance on Scuderia AlphaTauri and Oracle Red Bull Racing cars

Car Parts and Development

  • Fixed issue causing any newly-fitted gearboxes to incorrectly inherit the wear/damage levels of the previous gearbox
  • Reduced car performance impact of adding ‘Focus’ to new part designs

Cutscenes

  • Fixed instances of floating tyres appearing during some cutscenes
  • Fixed issue causing the cutscene camera to sometimes appear underground
  • Fixed issue that caused commentary to mention drivers being at the front of the grid, when they were at the back of the grid

Pit Stops

  • Fixed visual issues when a team ‘double stacks’ their pit stops

Player Profile

  • All-time records for the highest ever income in a season, and the highest ever team rating, are now stored in-game

Race Simulation

  • Fixed the issue of incomplete laps times being included when looking for the fastest qualifying lap
  • Fixed an issue causing cars to repeatedly teleporting back to the garage after a DNF
  • Yellow flags will no longer be shown for cars already returned to the garage after the chequered flag
  • Fixed issue where drivers who had only completed their out lap are listed at the top of the standings after a Practice session
  • Further balancing of potential track incidents at Zandvoort
  • Fixed an issue causing tyres to be treated as ‘fresh’ tyres when comparing the lap time and ‘life time’ in Qualifying options screen 

Stability/Performance

  • Fixed crash that could occur when attempting to launch the game on PC
  • Fixed hard lock that could occur during the ‘lights out’ sequence at the start of a race
  • Increased performance when advancing time when playing later seasons
  • Fixed a softlock in onboarding if the Race Preparation tutorial is started whilst the car part fitting tutorial is in progress
  • Fixes for instances of a soft lock that could occur during replays

Update 1.3

AI Teams

  • Balanced AI staff hiring logic to create a greater variety of outcomes

Audio

  • Addressed various missing SFX

Cameras

  • Fixed camera shake effect incorrectly playing in different views/modes
  • Adjusted depth of field settings on lights out shots to address occasional out of focus shots of the starting grid

Cars

  • Addressed glitch which led to certain cars displaying transparent cockpits during some cut scenes
  • Updated medical and safety cars
  • Removed purple light/shadow that appeared on some cars' sidepods when viewed on the team selection screen

Controls

  • Added ability for PC players to advance time with the spacebar

Cut scenes

  • Fixed misaligned helmets on pit crew during reaction cutscenes

Circuits

  • Addressed various visual issues
  • Corrected mismatched corner speed information on Albert Park
  • Fixed various misaligned driver icons whilst on the circuit map view

Data View

  • Amended incorrect timing info being displayed whilst the car is on an 'in lap' during qualifying
  • Added missing tyre history data for competitors

Drivers

  • Balanced various stats for drivers experience gain, improvability, as well as retirement ages to ensure a more competitive driver market during future seasons
  • Adjusted fictional/generated driver starting ages, retirement ages and growth potential to ensure more competitive future drivers
  • Improved variation of contract offer lengths
  • Added missing driver/key staff headshots

Key Staff

  • Balanced rate of expertise gained when engineers are performing a design project

Pitstops

  • Fixed various visual glitches with pitstops

Localisation

  • Various localisation updates

Practice Sessions

  • Addressed bug that meant players were unable to call in a car earlier than the set run plan
  • Fixed reconfiguration issue that resulted in cars not being able to be sent out during practice
  • Fix applied to address error that caused cars to still perform as if they had a broken front wing, even after it was replaced
  • Fixed bug that could lead to the incorrect tyres being displayed at the end of a practice session

Qualifying Sessions

  • Addressed errors with the "Safe By" and "Over By" timings in the reconfiguration screen 

Rendering

  • Applied fix to ensure the game runs correctly in 'windowed' mode on PC, when using a 4k screen 

Stability

  • Corrected a soft lock that could occur when a driver contract expires whilst on the "drivers" screen
  • Fixed crash that could occur during qualifying

Team Comms

  • Replaced incorrect comms stating track is dry, when it should say that it's changing to wet
  • Replaced engineer comms stating a 'push' command, when the players sets ERS to overtake
  • Updated various comms VO

Out now

Steam Epic Games PlayStation 5 | PlayStation 4 Xbox Series X Xbox One

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